SIGGRAPH 2003: Sketches and Applications
Sketches & Applications Chair:
Jury Member(s):
- Kathy Brew
- Neill D. F. Campbell
- Yiorgos Chrysanthou
- Carolina Cruz-Neira
- Darren Hendler
- Teresa Lang
- Mel Slater
- Mark Tribe
- Gregory J. Ward
Overview:
Watch the future evolve in short, informal summaries of new work, speculative research, adventurous techniques, breakthrough imaging, and amazing effects. In SIGGRAPH 2003 Sketches & Applications, presenters preview their most recent achievements in animation, architecture, art, artificial intelligence, display devices, energy exploration, gaming, graphics, input technologies, mathematics, physics, vision, and much more.
Talks:
Sort By
Title
Presenter
3-D tele-direction interface using video projector
Presenter(s):
[Hiura]
[Tojo]
[Inokuchi]
[SIGGRAPH 2003]
A 3D studio production system with immersive actor feedback
Presenter(s):
[Grau]
[Price]
[Thomas]
[SIGGRAPH 2003]
A high fidelity reconstruction of ancient Egypt: the temple of Kalabsha
Presenter(s):
[Sundstedt]
[Chalmers]
[Martinez]
[SIGGRAPH 2003]
A horizontal stereoscopic projection system for working at the artist studio & Mimesis, the function that made the organ
Presenter(s):
[Simó]
[SIGGRAPH 2003]
A new form of traditional art: visual simulation of Chinese shadow play
Presenter(s):
[Zhu]
[Li]
[Shen]
[Ma]
[Stompel]
[SIGGRAPH 2003]
A Non-Photorealistic Camera: Detecting Silhouettes With Multi-Flash: A method for capturing scenes that pose a problem for traditional cameras (low-contrast, geometrically complex, or action scenes). The resulting images are simpler and easier to unde
Presenter(s):
[Raskar]
[Yu]
[Ilie]
[SIGGRAPH 2003]
A nose-tracked, personal olfactory display
Presenter(s):
[Yanagida]
[Kawato]
[Noma]
[Tetsutani]
[Tomono]
[SIGGRAPH 2003]
A procedural approach to modeling impact damage
Presenter(s):
[Eberle]
[Havok]
[O'Sullivan]
[SIGGRAPH 2003]
A smooth, fast, accurate representation of reflectance
Presenter(s):
[Kameya]
[Lewis]
[SIGGRAPH 2003]
A tile-based 3D frame using a reconfigurable display matrix
Presenter(s):
[Xue]
[Crawfis]
[SIGGRAPH 2003]
A unified approach for modeling complex occlusions in fluid simulations
Presenter(s):
[Houston]
[Bond]
[Wiebe]
[SIGGRAPH 2003]
Acquisition of large-scale surface light fields
Presenter(s):
[Chen]
[Nyland]
[Lastra]
[Fuchs]
[SIGGRAPH 2003]
An efficient spatio-temporal architecture for animation rendering
Presenter(s):
[Havran]
[Damez]
[Myszkowski]
[Seidel]
[SIGGRAPH 2003]
Assembling the sculptures of the Parthenon
Presenter(s):
[Stumpfel]
[Tchou]
[Hawkins]
[Debevec]
[Cohen]
[Jones]
[Emerson]
[Martinez]
[Lochman]
[SIGGRAPH 2003]
Attention-driven eye gaze and blinking for virtual humans
Presenter(s):
[Peters]
[O'Sullivan]
[SIGGRAPH 2003]
Authoring of a mixed reality furniture assembly instructor
Presenter(s):
[Zauner]
[Haller]
[Brandl]
[Hartmann]
[SIGGRAPH 2003]
Automated meshing of sparse 3D point clouds
Presenter(s):
[Cooper]
[Campbell]
[Gibson]
[SIGGRAPH 2003]
Automated reconstruction of building facades for virtual walk-thrus
Presenter(s):
[Frueh]
[Zakhor]
[SIGGRAPH 2003]
Automatic Asian art: computers converting photos to Asian paintings using humanistic fuzzy logic rules
Presenter(s):
[Farbiz]
[Cheok]
[Lincoln]
[SIGGRAPH 2003]
Cati dance: self-edited, self-synchronized music video
Presenter(s):
[Jehan]
[Lew]
[Vaucelle]
[SIGGRAPH 2003]
Complex character animation that combines kinematic and dynamic control
Presenter(s):
[Shapiro]
[Faloutsos]
[SIGGRAPH 2003]
Consistent illumination within optical see-through augmented environments
Presenter(s):
[Bimber]
[Grundhöfer]
[Wetzstein]
[Knödel]
[SIGGRAPH 2003]
Creating dome animations with the Digital Pueblo Project
Presenter(s):
[Angel]
[Bumgarner-Kirby]
[Beining]
[SIGGRAPH 2003]
Design-by-example: a schema for designing visualizations using examples from art
Presenter(s):
[Vote]
[Acevedo]
[Jackson]
[Sobel]
[Laidlaw]
[SIGGRAPH 2003]
Designer-critiqued comparison of 2D vector visualization methods: a pilot study
Presenter(s):
[Jackson]
[Acevedo]
[Laidlaw]
[Drury]
[Vote]
[Keefe]
[SIGGRAPH 2003]
Designing collaborative games on handheld computers
Presenter(s):
[Sanneblad]
[Holmquist]
[SIGGRAPH 2003]
Direct interaction based on a two-point laser pointer technique
Presenter(s):
[Matveyev]
[Göbel]
[SIGGRAPH 2003]
Distributed mobile multi-user urban simulation
Presenter(s):
[Rossi]
[Cummins]
[O'Sullivan]
[SIGGRAPH 2003]
Effective Asset Management for Episodic Television and Features
Presenter(s):
[Rempel]
[Broadland]
[Struben]
[Fracchia]
[SIGGRAPH 2003]
Effective toon ink rendering for episodic television
Presenter(s):
[Farrell]
[Taylor-Hell]
[Fracchia]
[SIGGRAPH 2003]
EMOCAP: driving 3D characters with real mood dynamics
Presenter(s):
[Woolridge]
[Kreindler]
[Lumsden]
[SIGGRAPH 2003]
Evaluation of a combined 2D/3D interface for micro electro mechanical systems (MEMS) design
Presenter(s):
[Payne]
[SIGGRAPH 2003]
Fast specular highlights by modifying the Phong-Blinn model
Presenter(s):
[Hast]
[Barrera]
[Bengtsson]
[SIGGRAPH 2003]
Forming the dots: live optical motion capture animation dance
Presenter(s):
[Vanier]
[Kaczmarski]
[Chong]
[SIGGRAPH 2003]
From layered depth images to continuous LOD impostors
Presenter(s):
[BÆrentzen]
[Christensen]
[SIGGRAPH 2003]
Generating realistic human hair for "The Matrix Reloaded"
Presenter(s):
[Mihashi]
[Tempelaar-Lietz]
[Borshukov]
[SIGGRAPH 2003]
Generating subdivision curves with L-systems on a GPU
Presenter(s):
[Mech]
[Prusinkiewicz]
[SIGGRAPH 2003]
GLOD: a driver-level interface for geometric level of detail
Presenter(s):
[Cohen]
[Luebke]
[Duca]
[Schubert]
[SIGGRAPH 2003]
Haptic enhancements for collaborative scenarios in virtual environment
Presenter(s):
[Daly]
[Washburn]
[Lazarus]
[Reeder]
[Martin]
[SIGGRAPH 2003]
How to capture absolute human skeletal posture
Presenter(s):
[Iwasawa]
[Kojima]
[Mase]
[Morishima]
[SIGGRAPH 2003]
Im/possible images: registering the unnoticeable the collapse series (No.2, No.3, No.4, No.10)
Presenter(s):
[Zarzycki]
[SIGGRAPH 2003]
Implementing a paper flier metaphor using cloth simulation
Presenter(s):
[Denoue]
[Nelson]
[Churchill]
[SIGGRAPH 2003]
Improved speed and accuracy for archaeological site scanning
Presenter(s):
[Cain]
[Yu]
[He]
[SIGGRAPH 2003]
Interactive light field display from a cluster of projectors
Presenter(s):
[Steele]
[Jaynes]
[SIGGRAPH 2003]
Interactive rendering of translucent deformable objects
Presenter(s):
[Mertens]
[Kautz]
[Bekaert]
[Seidel]
[Reeth]
[SIGGRAPH 2003]
Interactive rendering with view-dependent geometry and texture
Presenter(s):
[Evers-Senne]
[Koch]
[SIGGRAPH 2003]
Learning controls for blend shape based realistic facial animation
Presenter(s):
[Joshi]
[Tien]
[Desbrun]
[Pighin]
[SIGGRAPH 2003]
Local adaptation luminance via segmentation and assimilation
Presenter(s):
[Yee]
[Pattanaik]
[SIGGRAPH 2003]
LOD of video avatar for walkthrough applications
Presenter(s):
[Utsugi]
[Moriya]
[Nonaka]
[Takeda]
[SIGGRAPH 2003]
Measured BRDF in film production: realistic cloth appearance for "The Matrix Reloaded"
Presenter(s):
[Borshukov]
[SIGGRAPH 2003]
Multi-user performance of Commedia dell' Arte in 3D
Presenter(s):
[Wilson]
[Holoubek]
[Poochareon]
[SIGGRAPH 2003]
Multipass Rendering in Mental Ray
Presenter(s):
[Duiker]
[Driemeyer]
Entry No.: [000]
[SIGGRAPH 2003]
Non convex mesh penetration distance for rigid body dynamics
Presenter(s):
[Teichmann]
[Liu]
[SIGGRAPH 2003]
Object-space point blending and splatting
Presenter(s):
[Pajarola]
[Sainz]
[Guidotti]
[SIGGRAPH 2003]
Office voodoo: a real-time editing engine for an algorithmic sitcom
Presenter(s):
[Lew]
[SIGGRAPH 2003]
Omnidirectional stereo surround for panoramic virtual environments
Presenter(s):
[Simon]
[Beckhaus]
[SIGGRAPH 2003]
Particle system collision detection using graphics hardware
Presenter(s):
[Knott]
[van den Doel]
[Pai]
[SIGGRAPH 2003]
Perceptual evaluation of tone mapping operators
Presenter(s):
[Drago]
[Martens]
[Myszkowski]
[Seidel]
[SIGGRAPH 2003]
Polygon-Based Pastel-Like Rendering for Animation: Improved algorithms for pastel-like rendering suitable for animation
Presenter(s):
[Murakami]
[Tsuruno]
[SIGGRAPH 2003]
Practical Eye Movement Model using Texture Synthesis
Presenter(s):
[Deng]
[Lewis]
[Neumann]
[SIGGRAPH 2003]
Processing: a learning environment for creating interactive Web graphics
Presenter(s):
[Reas]
[Fry]
[SIGGRAPH 2003]
Real-Time 3D Sumi-e Painting: A method for real-time 3D Sumi-e rendering using a hardware-accelerated rendering algorithm
Presenter(s):
[Kim]
[Kang]
[SIGGRAPH 2003]
Real-time photo-realistic augmented reality for interior design
Presenter(s):
[Cook]
[Gibson]
[Howard]
[Hubbold]
[SIGGRAPH 2003]
Realistic human face rendering for "The Matrix Reloaded"
Presenter(s):
[Borshukov]
[Lewis]
[SIGGRAPH 2003]
Reconstructing a colossus of Ramesses II from laser scan data
Presenter(s):
[Cain]
[Sobieralski]
[Martinez]
[SIGGRAPH 2003]
Robust depth estimation from multiple video streams for dynamic light field rendering
Presenter(s):
[Goldlücke]
[Magnor]
[SIGGRAPH 2003]
Rule-based crowds: generation, animation, cloth and rendering of 15.000 unique human characters
Presenter(s):
[Trojansky]
[Hu]
[Kähler]
[Sprenger]
[Stapel]
[SIGGRAPH 2003]
Rule-based smoke- and explosion dynamics in a full CG environment
Presenter(s):
[Trojansky]
[Hu]
[SIGGRAPH 2003]
Screen: bodily interaction with text in immersive VR
Presenter(s):
[Carroll]
[Coover]
[Greenlee]
[McClain]
[Wardrip-Fruin]
[SIGGRAPH 2003]
Sensory design for virtual environments
Presenter(s):
[Morie]
[Iyer]
[ValaNejad]
[Sadek]
[Miraglia]
[Milam]
[Williams]
[Luigi]
[Leshin]
[SIGGRAPH 2003]
Sketchy drawings: a hardware-accelerated approach for real-time non-photorealistic rendering
Presenter(s):
[Nienhaus]
[Döllner]
[SIGGRAPH 2003]
Social network fragments: an interactive tool for exploring digital social connections
Presenter(s):
[Boyd]
[Potter]
[SIGGRAPH 2003]
Sound articulation, lip movement and letter visualisation in the Arabic language
Presenter(s):
[Ghalayini]
[SIGGRAPH 2003]
Sound synthesis for the Web, games, and virtual reality
Presenter(s):
[Parker]
[Chan]
[SIGGRAPH 2003]
Spectral watertight surface reconstruction
Presenter(s):
[Kolluri]
[Shewchuk]
[O'Brien]
[SIGGRAPH 2003]
Tetrad volume and particle rendering in X2
Presenter(s):
[LaBarge]
[Tessendorf]
[Gaddipati]
[SIGGRAPH 2003]
Textable movie: improvising with a personal movie database
Presenter(s):
[Vaucelle]
[Davenport]
[Jehan]
[SIGGRAPH 2003]
The cubic interpolated level set method for realistic fluid animation
Presenter(s):
[Tanaka]
[Ueki]
[Kunimatsu]
[SIGGRAPH 2003]
The digital space shuttle, 3D graphics, and knowledge management
Presenter(s):
[Gomez]
[Keller]
[SIGGRAPH 2003]
The reality helmet: a wearable interactive experience
Presenter(s):
[Fallman]
[Jalkanen]
[Lörstad]
[Waterworth]
[Westling]
[SIGGRAPH 2003]
The stringed haptic workbench
Presenter(s):
[Tarrin]
[Coquillart]
[Hasegawa]
[Bouguila]
[Sato]
[SIGGRAPH 2003]
The ViscousDisplay: adaptive transient interfaces in public space
Presenter(s):
[Shirvanee]
[Downie]
[SIGGRAPH 2003]
Touchy.Internet: a cybernetics system for human-pet interaction through the Internet
Presenter(s):
[Ping]
[Farbiz]
[Cheok]
[SIGGRAPH 2003]
Universal capture: image-based facial animation for "The Matrix Reloaded"
Presenter(s):
[Borshukov]
[Piponi]
[Larsen]
[Lewis]
[Tempelaar-Lietz]
[SIGGRAPH 2003]
ViRdB: integrating virtual reality and multimedia databases for customized visualization of cultural heritage
Presenter(s):
[Mazzoleni]
[Bertino]
[Valtolina]
[Ferrari]
[Boeri]
[SIGGRAPH 2003]
Virtual performance and collaboration with improvisational dance
Presenter(s):
[Meador]
[Kurt]
[O'Neal]
[SIGGRAPH 2003]
Virtual sculpting with a pressure sensitive pen
Presenter(s):
[Mizuno]
[Kobayashi]
[Okada]
[Toriwaki]
[Yamamoto]
[SIGGRAPH 2003]
Visualizing horn evolution by morphing high-resolution X-ray CT images
Presenter(s):
[Hodges]
[Garland]
[Reyes]
[Rowe]
[SIGGRAPH 2003]
Creating dome animations with the Digital Pueblo Project
Presenter(s):
[Angel]
[Bumgarner-Kirby]
[Beining]
[SIGGRAPH 2003]
Consistent illumination within optical see-through augmented environments
Presenter(s):
[Bimber]
[Grundhöfer]
[Wetzstein]
[Knödel]
[SIGGRAPH 2003]
Measured BRDF in film production: realistic cloth appearance for "The Matrix Reloaded"
Presenter(s):
[Borshukov]
[SIGGRAPH 2003]
Realistic human face rendering for "The Matrix Reloaded"
Presenter(s):
[Borshukov]
[Lewis]
[SIGGRAPH 2003]
Universal capture: image-based facial animation for "The Matrix Reloaded"
Presenter(s):
[Borshukov]
[Piponi]
[Larsen]
[Lewis]
[Tempelaar-Lietz]
[SIGGRAPH 2003]
Social network fragments: an interactive tool for exploring digital social connections
Presenter(s):
[Boyd]
[Potter]
[SIGGRAPH 2003]
From layered depth images to continuous LOD impostors
Presenter(s):
[BÆrentzen]
[Christensen]
[SIGGRAPH 2003]
Improved speed and accuracy for archaeological site scanning
Presenter(s):
[Cain]
[Yu]
[He]
[SIGGRAPH 2003]
Reconstructing a colossus of Ramesses II from laser scan data
Presenter(s):
[Cain]
[Sobieralski]
[Martinez]
[SIGGRAPH 2003]
Screen: bodily interaction with text in immersive VR
Presenter(s):
[Carroll]
[Coover]
[Greenlee]
[McClain]
[Wardrip-Fruin]
[SIGGRAPH 2003]
Acquisition of large-scale surface light fields
Presenter(s):
[Chen]
[Nyland]
[Lastra]
[Fuchs]
[SIGGRAPH 2003]
GLOD: a driver-level interface for geometric level of detail
Presenter(s):
[Cohen]
[Luebke]
[Duca]
[Schubert]
[SIGGRAPH 2003]
Real-time photo-realistic augmented reality for interior design
Presenter(s):
[Cook]
[Gibson]
[Howard]
[Hubbold]
[SIGGRAPH 2003]
Automated meshing of sparse 3D point clouds
Presenter(s):
[Cooper]
[Campbell]
[Gibson]
[SIGGRAPH 2003]
Haptic enhancements for collaborative scenarios in virtual environment
Presenter(s):
[Daly]
[Washburn]
[Lazarus]
[Reeder]
[Martin]
[SIGGRAPH 2003]
Practical Eye Movement Model using Texture Synthesis
Presenter(s):
[Deng]
[Lewis]
[Neumann]
[SIGGRAPH 2003]
Implementing a paper flier metaphor using cloth simulation
Presenter(s):
[Denoue]
[Nelson]
[Churchill]
[SIGGRAPH 2003]
Perceptual evaluation of tone mapping operators
Presenter(s):
[Drago]
[Martens]
[Myszkowski]
[Seidel]
[SIGGRAPH 2003]
Multipass Rendering in Mental Ray
Presenter(s):
[Duiker]
[Driemeyer]
Entry No.: [000]
[SIGGRAPH 2003]
A procedural approach to modeling impact damage
Presenter(s):
[Eberle]
[Havok]
[O'Sullivan]
[SIGGRAPH 2003]
Interactive rendering with view-dependent geometry and texture
Presenter(s):
[Evers-Senne]
[Koch]
[SIGGRAPH 2003]
The reality helmet: a wearable interactive experience
Presenter(s):
[Fallman]
[Jalkanen]
[Lörstad]
[Waterworth]
[Westling]
[SIGGRAPH 2003]
Automatic Asian art: computers converting photos to Asian paintings using humanistic fuzzy logic rules
Presenter(s):
[Farbiz]
[Cheok]
[Lincoln]
[SIGGRAPH 2003]
Effective toon ink rendering for episodic television
Presenter(s):
[Farrell]
[Taylor-Hell]
[Fracchia]
[SIGGRAPH 2003]
Automated reconstruction of building facades for virtual walk-thrus
Presenter(s):
[Frueh]
[Zakhor]
[SIGGRAPH 2003]
Sound articulation, lip movement and letter visualisation in the Arabic language
Presenter(s):
[Ghalayini]
[SIGGRAPH 2003]
Robust depth estimation from multiple video streams for dynamic light field rendering
Presenter(s):
[Goldlücke]
[Magnor]
[SIGGRAPH 2003]
The digital space shuttle, 3D graphics, and knowledge management
Presenter(s):
[Gomez]
[Keller]
[SIGGRAPH 2003]
A 3D studio production system with immersive actor feedback
Presenter(s):
[Grau]
[Price]
[Thomas]
[SIGGRAPH 2003]
Fast specular highlights by modifying the Phong-Blinn model
Presenter(s):
[Hast]
[Barrera]
[Bengtsson]
[SIGGRAPH 2003]
An efficient spatio-temporal architecture for animation rendering
Presenter(s):
[Havran]
[Damez]
[Myszkowski]
[Seidel]
[SIGGRAPH 2003]
3-D tele-direction interface using video projector
Presenter(s):
[Hiura]
[Tojo]
[Inokuchi]
[SIGGRAPH 2003]
Visualizing horn evolution by morphing high-resolution X-ray CT images
Presenter(s):
[Hodges]
[Garland]
[Reyes]
[Rowe]
[SIGGRAPH 2003]
A unified approach for modeling complex occlusions in fluid simulations
Presenter(s):
[Houston]
[Bond]
[Wiebe]
[SIGGRAPH 2003]
How to capture absolute human skeletal posture
Presenter(s):
[Iwasawa]
[Kojima]
[Mase]
[Morishima]
[SIGGRAPH 2003]
Designer-critiqued comparison of 2D vector visualization methods: a pilot study
Presenter(s):
[Jackson]
[Acevedo]
[Laidlaw]
[Drury]
[Vote]
[Keefe]
[SIGGRAPH 2003]
Cati dance: self-edited, self-synchronized music video
Presenter(s):
[Jehan]
[Lew]
[Vaucelle]
[SIGGRAPH 2003]
Learning controls for blend shape based realistic facial animation
Presenter(s):
[Joshi]
[Tien]
[Desbrun]
[Pighin]
[SIGGRAPH 2003]
A smooth, fast, accurate representation of reflectance
Presenter(s):
[Kameya]
[Lewis]
[SIGGRAPH 2003]
Real-Time 3D Sumi-e Painting: A method for real-time 3D Sumi-e rendering using a hardware-accelerated rendering algorithm
Presenter(s):
[Kim]
[Kang]
[SIGGRAPH 2003]
Particle system collision detection using graphics hardware
Presenter(s):
[Knott]
[van den Doel]
[Pai]
[SIGGRAPH 2003]
Spectral watertight surface reconstruction
Presenter(s):
[Kolluri]
[Shewchuk]
[O'Brien]
[SIGGRAPH 2003]
Tetrad volume and particle rendering in X2
Presenter(s):
[LaBarge]
[Tessendorf]
[Gaddipati]
[SIGGRAPH 2003]
Office voodoo: a real-time editing engine for an algorithmic sitcom
Presenter(s):
[Lew]
[SIGGRAPH 2003]
Vital signs: exploring novel forms of body language
Presenter(s):
[Lyons]
[Kluender]
[Chan]
[Tetsutani]
[SIGGRAPH 2003]
Direct interaction based on a two-point laser pointer technique
Presenter(s):
[Matveyev]
[Göbel]
[SIGGRAPH 2003]
ViRdB: integrating virtual reality and multimedia databases for customized visualization of cultural heritage
Presenter(s):
[Mazzoleni]
[Bertino]
[Valtolina]
[Ferrari]
[Boeri]
[SIGGRAPH 2003]
Virtual performance and collaboration with improvisational dance
Presenter(s):
[Meador]
[Kurt]
[O'Neal]
[SIGGRAPH 2003]
Generating subdivision curves with L-systems on a GPU
Presenter(s):
[Mech]
[Prusinkiewicz]
[SIGGRAPH 2003]
Interactive rendering of translucent deformable objects
Presenter(s):
[Mertens]
[Kautz]
[Bekaert]
[Seidel]
[Reeth]
[SIGGRAPH 2003]
Generating realistic human hair for "The Matrix Reloaded"
Presenter(s):
[Mihashi]
[Tempelaar-Lietz]
[Borshukov]
[SIGGRAPH 2003]
Virtual sculpting with a pressure sensitive pen
Presenter(s):
[Mizuno]
[Kobayashi]
[Okada]
[Toriwaki]
[Yamamoto]
[SIGGRAPH 2003]
Sensory design for virtual environments
Presenter(s):
[Morie]
[Iyer]
[ValaNejad]
[Sadek]
[Miraglia]
[Milam]
[Williams]
[Luigi]
[Leshin]
[SIGGRAPH 2003]
Polygon-Based Pastel-Like Rendering for Animation: Improved algorithms for pastel-like rendering suitable for animation
Presenter(s):
[Murakami]
[Tsuruno]
[SIGGRAPH 2003]
Sketchy drawings: a hardware-accelerated approach for real-time non-photorealistic rendering
Presenter(s):
[Nienhaus]
[Döllner]
[SIGGRAPH 2003]
Object-space point blending and splatting
Presenter(s):
[Pajarola]
[Sainz]
[Guidotti]
[SIGGRAPH 2003]
Sound synthesis for the Web, games, and virtual reality
Presenter(s):
[Parker]
[Chan]
[SIGGRAPH 2003]
Evaluation of a combined 2D/3D interface for micro electro mechanical systems (MEMS) design
Presenter(s):
[Payne]
[SIGGRAPH 2003]
Attention-driven eye gaze and blinking for virtual humans
Presenter(s):
[Peters]
[O'Sullivan]
[SIGGRAPH 2003]
Touchy.Internet: a cybernetics system for human-pet interaction through the Internet
Presenter(s):
[Ping]
[Farbiz]
[Cheok]
[SIGGRAPH 2003]
A Non-Photorealistic Camera: Detecting Silhouettes With Multi-Flash: A method for capturing scenes that pose a problem for traditional cameras (low-contrast, geometrically complex, or action scenes). The resulting images are simpler and easier to unde
Presenter(s):
[Raskar]
[Yu]
[Ilie]
[SIGGRAPH 2003]
Processing: a learning environment for creating interactive Web graphics
Presenter(s):
[Reas]
[Fry]
[SIGGRAPH 2003]
Effective Asset Management for Episodic Television and Features
Presenter(s):
[Rempel]
[Broadland]
[Struben]
[Fracchia]
[SIGGRAPH 2003]
Distributed mobile multi-user urban simulation
Presenter(s):
[Rossi]
[Cummins]
[O'Sullivan]
[SIGGRAPH 2003]
Designing collaborative games on handheld computers
Presenter(s):
[Sanneblad]
[Holmquist]
[SIGGRAPH 2003]
Complex character animation that combines kinematic and dynamic control
Presenter(s):
[Shapiro]
[Faloutsos]
[SIGGRAPH 2003]
The ViscousDisplay: adaptive transient interfaces in public space
Presenter(s):
[Shirvanee]
[Downie]
[SIGGRAPH 2003]
A horizontal stereoscopic projection system for working at the artist studio & Mimesis, the function that made the organ
Presenter(s):
[Simó]
[SIGGRAPH 2003]
Omnidirectional stereo surround for panoramic virtual environments
Presenter(s):
[Simon]
[Beckhaus]
[SIGGRAPH 2003]
Interactive light field display from a cluster of projectors
Presenter(s):
[Steele]
[Jaynes]
[SIGGRAPH 2003]
Assembling the sculptures of the Parthenon
Presenter(s):
[Stumpfel]
[Tchou]
[Hawkins]
[Debevec]
[Cohen]
[Jones]
[Emerson]
[Martinez]
[Lochman]
[SIGGRAPH 2003]
A high fidelity reconstruction of ancient Egypt: the temple of Kalabsha
Presenter(s):
[Sundstedt]
[Chalmers]
[Martinez]
[SIGGRAPH 2003]
The cubic interpolated level set method for realistic fluid animation
Presenter(s):
[Tanaka]
[Ueki]
[Kunimatsu]
[SIGGRAPH 2003]
The stringed haptic workbench
Presenter(s):
[Tarrin]
[Coquillart]
[Hasegawa]
[Bouguila]
[Sato]
[SIGGRAPH 2003]
Non convex mesh penetration distance for rigid body dynamics
Presenter(s):
[Teichmann]
[Liu]
[SIGGRAPH 2003]
Rule-based crowds: generation, animation, cloth and rendering of 15.000 unique human characters
Presenter(s):
[Trojansky]
[Hu]
[Kähler]
[Sprenger]
[Stapel]
[SIGGRAPH 2003]
Rule-based smoke- and explosion dynamics in a full CG environment
Presenter(s):
[Trojansky]
[Hu]
[SIGGRAPH 2003]
LOD of video avatar for walkthrough applications
Presenter(s):
[Utsugi]
[Moriya]
[Nonaka]
[Takeda]
[SIGGRAPH 2003]
Forming the dots: live optical motion capture animation dance
Presenter(s):
[Vanier]
[Kaczmarski]
[Chong]
[SIGGRAPH 2003]
Textable movie: improvising with a personal movie database
Presenter(s):
[Vaucelle]
[Davenport]
[Jehan]
[SIGGRAPH 2003]
Design-by-example: a schema for designing visualizations using examples from art
Presenter(s):
[Vote]
[Acevedo]
[Jackson]
[Sobel]
[Laidlaw]
[SIGGRAPH 2003]
Multi-user performance of Commedia dell' Arte in 3D
Presenter(s):
[Wilson]
[Holoubek]
[Poochareon]
[SIGGRAPH 2003]
EMOCAP: driving 3D characters with real mood dynamics
Presenter(s):
[Woolridge]
[Kreindler]
[Lumsden]
[SIGGRAPH 2003]
A tile-based 3D frame using a reconfigurable display matrix
Presenter(s):
[Xue]
[Crawfis]
[SIGGRAPH 2003]
A nose-tracked, personal olfactory display
Presenter(s):
[Yanagida]
[Kawato]
[Noma]
[Tetsutani]
[Tomono]
[SIGGRAPH 2003]
Local adaptation luminance via segmentation and assimilation
Presenter(s):
[Yee]
[Pattanaik]
[SIGGRAPH 2003]
Im/possible images: registering the unnoticeable the collapse series (No.2, No.3, No.4, No.10)
Presenter(s):
[Zarzycki]
[SIGGRAPH 2003]
Sort By
Title
Presenter
![3-D tele-direction interface using video projector](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Hiura_3-D-Tele-direction-Interface-using-Video-Projector-150x150.jpg)
3-D tele-direction interface using video projector Presenter(s): [Hiura] [Tojo] [Inokuchi]
[SIGGRAPH 2003]
![A 3D studio production system with immersive actor feedback](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Grau_A-3D-studio-production-system-with-immersive-actor-feedback-150x150.jpg)
A 3D studio production system with immersive actor feedback Presenter(s): [Grau] [Price] [Thomas]
[SIGGRAPH 2003]
![A high fidelity reconstruction of ancient Egypt: the temple of Kalabsha](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Sundstedt_A-High-Fidelity-Reconstruction-of-Ancient-Egypt_-The-Temple-of-Kalabsha-150x150.jpg)
A high fidelity reconstruction of ancient Egypt: the temple of Kalabsha Presenter(s): [Sundstedt] [Chalmers] [Martinez]
[SIGGRAPH 2003]
![A horizontal stereoscopic projection system for working at the artist studio & Mimesis, the function that made the organ](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Simo_A-Horizontal-Stereoscopic-Projection-System-for-Working-at-the-Artist-Studio-Mimesis-the-Function-that-Made-the-Organ-150x150.jpg)
A horizontal stereoscopic projection system for working at the artist studio & Mimesis, the function that made the organ Presenter(s): [Simó]
[SIGGRAPH 2003]
![A new form of traditional art: visual simulation of Chinese shadow play](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Zhu_A-New-Form-of-Traditional-Art-–-Visual-Simulation-of-Chinese-Shadow-Play-150x150.jpg)
A new form of traditional art: visual simulation of Chinese shadow play Presenter(s): [Zhu] [Li] [Shen] [Ma] [Stompel]
[SIGGRAPH 2003]
![A Non-Photorealistic Camera: Detecting Silhouettes With Multi-Flash: A method for capturing scenes that pose a problem for traditional cameras (low-contrast, geometrically complex, or action scenes). The resulting images are simpler and easier to unde](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Raskar_A-Non-Photorealistic-Camera_-Detecting-Silhouettes-with-Multi-flash-150x150.jpg)
A Non-Photorealistic Camera: Detecting Silhouettes With Multi-Flash: A method for capturing scenes that pose a problem for traditional cameras (low-contrast, geometrically complex, or action scenes). The resulting images are simpler and easier to unde Presenter(s): [Raskar] [Yu] [Ilie]
[SIGGRAPH 2003]
![A nose-tracked, personal olfactory display](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Yanagida_A-Nose-Tracked-Personal-Olfactory-Display-150x150.jpg)
A nose-tracked, personal olfactory display Presenter(s): [Yanagida] [Kawato] [Noma] [Tetsutani] [Tomono]
[SIGGRAPH 2003]
![A procedural approach to modeling impact damage](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Eberle_A-Procedural-Approach-to-Modeling-Impact-Damage-150x150.jpg)
A procedural approach to modeling impact damage Presenter(s): [Eberle] [Havok] [O'Sullivan]
[SIGGRAPH 2003]
![A smooth, fast, accurate representation of reflectance](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Kameya_A-Smooth-Fast-Accurate-Representation-of-Reflectance-150x150.jpg)
A smooth, fast, accurate representation of reflectance Presenter(s): [Kameya] [Lewis]
[SIGGRAPH 2003]
![A tile-based 3D frame using a reconfigurable display matrix](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Xue_A-Tile-Based-3D-Frame-Using-A-Reconfigurable-Display-Matrix-150x150.jpg)
A tile-based 3D frame using a reconfigurable display matrix Presenter(s): [Xue] [Crawfis]
[SIGGRAPH 2003]
![A unified approach for modeling complex occlusions in fluid simulations](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Houston_A-Unified-Approach-for-Modeling-Complex-Occlusions-in-Fluid-Simulations-150x150.jpg)
A unified approach for modeling complex occlusions in fluid simulations Presenter(s): [Houston] [Bond] [Wiebe]
[SIGGRAPH 2003]
![Acquisition of large-scale surface light fields](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Chen_Acquisition-of-Large-Scale-Surface-Light-Fields-150x150.jpg)
Acquisition of large-scale surface light fields Presenter(s): [Chen] [Nyland] [Lastra] [Fuchs]
[SIGGRAPH 2003]
![An efficient spatio-temporal architecture for animation rendering](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Havran_An-Efficient-Spatio-Temporal-Architecture-for-Animation-Rendering-150x150.jpg)
An efficient spatio-temporal architecture for animation rendering Presenter(s): [Havran] [Damez] [Myszkowski] [Seidel]
[SIGGRAPH 2003]
![Assembling the sculptures of the Parthenon](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Stumpfel_Assembling-the-Sculptures-of-the-Parthenon-150x150.jpg)
Assembling the sculptures of the Parthenon Presenter(s): [Stumpfel] [Tchou] [Hawkins] [Debevec] [Cohen] [Jones] [Emerson] [Martinez] [Lochman]
[SIGGRAPH 2003]
![Attention-driven eye gaze and blinking for virtual humans](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Peters_Attention-Driven-Eye-Gaze-And-Blinking-For-Virtual-Humans-150x150.jpg)
Attention-driven eye gaze and blinking for virtual humans Presenter(s): [Peters] [O'Sullivan]
[SIGGRAPH 2003]
![Authoring of a mixed reality furniture assembly instructor](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Zauner_Authoring-of-a-Mixed-Reality-Furniture-Assembly-Instructor-150x150.jpg)
Authoring of a mixed reality furniture assembly instructor Presenter(s): [Zauner] [Haller] [Brandl] [Hartmann]
[SIGGRAPH 2003]
![Automated meshing of sparse 3D point clouds](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Cooper_Automated-Meshing-of-Sparse-3D-Point-Clouds-150x150.jpg)
Automated meshing of sparse 3D point clouds Presenter(s): [Cooper] [Campbell] [Gibson]
[SIGGRAPH 2003]
![Automated reconstruction of building facades for virtual walk-thrus](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Frueh_Automated-Reconstruction-of-Building-Facades-for-Virtual-Walk-thrus-150x150.jpg)
Automated reconstruction of building facades for virtual walk-thrus Presenter(s): [Frueh] [Zakhor]
[SIGGRAPH 2003]
![Automatic Asian art: computers converting photos to Asian paintings using humanistic fuzzy logic rules](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Farbiz_Automatic-Asian-Art_-Computers-Converting-Photos-to-Asian-Paintings-using-Humanistic-Fuzzy-Logic-Rules-150x150.jpg)
Automatic Asian art: computers converting photos to Asian paintings using humanistic fuzzy logic rules Presenter(s): [Farbiz] [Cheok] [Lincoln]
[SIGGRAPH 2003]
![Cati dance: self-edited, self-synchronized music video](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Jehan_Cati-Dance_-self-edited-self-synchronized-music-video-1-150x150.jpg)
Cati dance: self-edited, self-synchronized music video Presenter(s): [Jehan] [Lew] [Vaucelle]
[SIGGRAPH 2003]
![Complex character animation that combines kinematic and dynamic control](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Shapiro_Complex-Character-Animation-That-Combines-Kinematic-and-Dynamic-Control-150x150.jpg)
Complex character animation that combines kinematic and dynamic control Presenter(s): [Shapiro] [Faloutsos]
[SIGGRAPH 2003]
![Consistent illumination within optical see-through augmented environments](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Bimber_Consistent-Illumination-within-Optical-See-Through-Augmented-Environments-150x150.jpg)
Consistent illumination within optical see-through augmented environments Presenter(s): [Bimber] [Grundhöfer] [Wetzstein] [Knödel]
[SIGGRAPH 2003]
![Creating dome animations with the Digital Pueblo Project](https://history.siggraph.org/wp-content/uploads/2022/08/2003-SIGGRAPH-Image-Not-Available-150x150.jpg)
Creating dome animations with the Digital Pueblo Project Presenter(s): [Angel] [Bumgarner-Kirby] [Beining]
[SIGGRAPH 2003]
![Design-by-example: a schema for designing visualizations using examples from art](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Vote_Design-By-Example_-A-Schema-for-Designing-Visualizations-Using-Examples-from-Art-150x150.jpg)
Design-by-example: a schema for designing visualizations using examples from art Presenter(s): [Vote] [Acevedo] [Jackson] [Sobel] [Laidlaw]
[SIGGRAPH 2003]
![Designer-critiqued comparison of 2D vector visualization methods: a pilot study](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Jackson_Designer-critiqued-Comparison-of-2D-Vector-Visualization-Methods_-A-Pilot-Study-150x150.jpg)
Designer-critiqued comparison of 2D vector visualization methods: a pilot study Presenter(s): [Jackson] [Acevedo] [Laidlaw] [Drury] [Vote] [Keefe]
[SIGGRAPH 2003]
![Designing collaborative games on handheld computers](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Sanneblad_Designing-Collaborative-Games-on-Handheld-Computers-150x150.jpg)
Designing collaborative games on handheld computers Presenter(s): [Sanneblad] [Holmquist]
[SIGGRAPH 2003]
![Direct interaction based on a two-point laser pointer technique](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Matveyev_Direct-Interaction-based-on-a-Two-Point-Laser-Pointer-Technique-150x150.jpg)
Direct interaction based on a two-point laser pointer technique Presenter(s): [Matveyev] [Göbel]
[SIGGRAPH 2003]
![Distributed mobile multi-user urban simulation](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Rossi_Distributed-Mobile-Multi-User-Urban-Simulation-150x150.jpg)
Distributed mobile multi-user urban simulation Presenter(s): [Rossi] [Cummins] [O'Sullivan]
[SIGGRAPH 2003]
![Effective Asset Management for Episodic Television and Features](https://history.siggraph.org/wp-content/uploads/2023/10/2003_Rempel_Effective-Asset-Management-150x150.png)
Effective Asset Management for Episodic Television and Features Presenter(s): [Rempel] [Broadland] [Struben] [Fracchia]
[SIGGRAPH 2003]
![Effective toon ink rendering for episodic television](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Farrell_Effective-Toon-Ink-Rendering-for-Episodic-Television-150x150.jpg)
Effective toon ink rendering for episodic television Presenter(s): [Farrell] [Taylor-Hell] [Fracchia]
[SIGGRAPH 2003]
![EMOCAP: driving 3D characters with real mood dynamics](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Woolridge_EMOCAP_-Driving-3D-Characters-with-Real-Mood-Dynamics-150x150.jpg)
EMOCAP: driving 3D characters with real mood dynamics Presenter(s): [Woolridge] [Kreindler] [Lumsden]
[SIGGRAPH 2003]
![Evaluation of a combined 2D/3D interface for micro electro mechanical systems (MEMS) design](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Payne_Evaluation-of-a-Combined-2D_3D-Interface-for-Micro-Electro-Mechanical-Systems-MEMS-Design-150x150.jpg)
Evaluation of a combined 2D/3D interface for micro electro mechanical systems (MEMS) design Presenter(s): [Payne]
[SIGGRAPH 2003]
![Fast specular highlights by modifying the Phong-Blinn model](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Hast_Fast-Specular-Highlights-by-modifying-the-Phong-Blinn-Model-150x150.jpg)
Fast specular highlights by modifying the Phong-Blinn model Presenter(s): [Hast] [Barrera] [Bengtsson]
[SIGGRAPH 2003]
![Forming the dots: live optical motion capture animation dance](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Vanier_Forming-the-Dots_-Live-Optical-Motion-Capture-Animation-Dance-150x150.jpg)
Forming the dots: live optical motion capture animation dance Presenter(s): [Vanier] [Kaczmarski] [Chong]
[SIGGRAPH 2003]
![From layered depth images to continuous LOD impostors](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Baerentzen_From-Layered-Depth-Images-to-Continuous-LOD-Impostors-150x150.jpg)
From layered depth images to continuous LOD impostors Presenter(s): [BÆrentzen] [Christensen]
[SIGGRAPH 2003]
![Generating realistic human hair for](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Mihashi_Generating-Realistic-Human-Hair-for-The-Matrix-Reloaded-150x150.jpg)
Generating realistic human hair for "The Matrix Reloaded" Presenter(s): [Mihashi] [Tempelaar-Lietz] [Borshukov]
[SIGGRAPH 2003]
![Generating subdivision curves with L-systems on a GPU](https://history.siggraph.org/wp-content/uploads/2022/08/2003-SIGGRAPH-Image-Not-Available-150x150.jpg)
Generating subdivision curves with L-systems on a GPU Presenter(s): [Mech] [Prusinkiewicz]
[SIGGRAPH 2003]
![GLOD: a driver-level interface for geometric level of detail](https://history.siggraph.org/wp-content/uploads/2022/08/2003-SIGGRAPH-Image-Not-Available-150x150.jpg)
GLOD: a driver-level interface for geometric level of detail Presenter(s): [Cohen] [Luebke] [Duca] [Schubert]
[SIGGRAPH 2003]
![Haptic enhancements for collaborative scenarios in virtual environment](https://history.siggraph.org/wp-content/uploads/2022/08/2003-SIGGRAPH-Image-Not-Available-150x150.jpg)
Haptic enhancements for collaborative scenarios in virtual environment Presenter(s): [Daly] [Washburn] [Lazarus] [Reeder] [Martin]
[SIGGRAPH 2003]
![How to capture absolute human skeletal posture](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Iwasawa_How-to-Capture-Absolute-Human-Skeletal-Posture-150x150.jpg)
How to capture absolute human skeletal posture Presenter(s): [Iwasawa] [Kojima] [Mase] [Morishima]
[SIGGRAPH 2003]
![Im/possible images: registering the unnoticeable the collapse series (No.2, No.3, No.4, No.10)](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Zarzycki_Im_possible-images_-Registering-the-unnoticeable-150x150.jpg)
Im/possible images: registering the unnoticeable the collapse series (No.2, No.3, No.4, No.10) Presenter(s): [Zarzycki]
[SIGGRAPH 2003]
![Implementing a paper flier metaphor using cloth simulation](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Denoue_Implementing-a-paper-flier-metaphor-using-cloth-simulation-150x150.jpg)
Implementing a paper flier metaphor using cloth simulation Presenter(s): [Denoue] [Nelson] [Churchill]
[SIGGRAPH 2003]
![Improved speed and accuracy for archaeological site scanning](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Cain_Improved-Speed-and-Accuracy-for-Archaeological-Site-Scanning-150x150.jpg)
Improved speed and accuracy for archaeological site scanning Presenter(s): [Cain] [Yu] [He]
[SIGGRAPH 2003]
![Interactive light field display from a cluster of projectors](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Steele_Interactive-Light-Field-Display-from-a-Cluster-of-Projectors-150x150.jpg)
Interactive light field display from a cluster of projectors Presenter(s): [Steele] [Jaynes]
[SIGGRAPH 2003]
![Interactive rendering of translucent deformable objects](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Mertens_Interactive-Rendering-of-Translucent-Deformable-Objects-150x150.jpg)
Interactive rendering of translucent deformable objects Presenter(s): [Mertens] [Kautz] [Bekaert] [Seidel] [Reeth]
[SIGGRAPH 2003]
![Interactive rendering with view-dependent geometry and texture](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Evers-senne_Interactive-Rendering-with-View-dependent-Geometry-and-Texture-150x150.jpg)
Interactive rendering with view-dependent geometry and texture Presenter(s): [Evers-Senne] [Koch]
[SIGGRAPH 2003]
![Learning controls for blend shape based realistic facial animation](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Joshi_Learning-Controls-for-Blend-Shape-Based-Realistic-Facial-Animation-150x150.jpg)
Learning controls for blend shape based realistic facial animation Presenter(s): [Joshi] [Tien] [Desbrun] [Pighin]
[SIGGRAPH 2003]
![Local adaptation luminance via segmentation and assimilation](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Yee_Local-Adaptation-Luminance-via-Segmentation-and-Assimilation-150x150.jpg)
Local adaptation luminance via segmentation and assimilation Presenter(s): [Yee] [Pattanaik]
[SIGGRAPH 2003]
![LOD of video avatar for walkthrough applications](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Utsugi_LOD-of-Video-Avatar-for-Walkthrough-Applications-150x150.jpg)
LOD of video avatar for walkthrough applications Presenter(s): [Utsugi] [Moriya] [Nonaka] [Takeda]
[SIGGRAPH 2003]
![Measured BRDF in film production: realistic cloth appearance for](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Borshukov_Measured-BRDF-in-Film-Production-Realistic-Cloth-Appearance-for-The-Matrix-Reloaded-150x150.jpg)
Measured BRDF in film production: realistic cloth appearance for "The Matrix Reloaded" Presenter(s): [Borshukov]
[SIGGRAPH 2003]
![Multi-user performance of Commedia dell' Arte in 3D](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Wilson_Multi-user-Performance-of-Commedia-dell-Arte-in-3D-150x150.jpg)
Multi-user performance of Commedia dell' Arte in 3D Presenter(s): [Wilson] [Holoubek] [Poochareon]
[SIGGRAPH 2003]
![Multipass Rendering in Mental Ray](https://history.siggraph.org/wp-content/uploads/2022/08/2003-SIGGRAPH-Image-Not-Available-150x150.jpg)
Multipass Rendering in Mental Ray Presenter(s): [Duiker] [Driemeyer]
Entry No.: [000]
[SIGGRAPH 2003]
![Non convex mesh penetration distance for rigid body dynamics](https://history.siggraph.org/wp-content/uploads/2022/08/2003-SIGGRAPH-Image-Not-Available-150x150.jpg)
Non convex mesh penetration distance for rigid body dynamics Presenter(s): [Teichmann] [Liu]
[SIGGRAPH 2003]
![Object-space point blending and splatting](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Pajarola_Object-Space-Point-Blending-and-Splatting-150x150.jpg)
Object-space point blending and splatting Presenter(s): [Pajarola] [Sainz] [Guidotti]
[SIGGRAPH 2003]
![Office voodoo: a real-time editing engine for an algorithmic sitcom](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Lew_Office-Voodoo_-a-real-time-editing-engine-for-an-algorithmic-sitcom-150x150.jpg)
Office voodoo: a real-time editing engine for an algorithmic sitcom Presenter(s): [Lew]
[SIGGRAPH 2003]
![Omnidirectional stereo surround for panoramic virtual environments](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Simon_Omnidirectional-Stereo-Surround-for-Panoramic-Virtual-Environments-150x150.jpg)
Omnidirectional stereo surround for panoramic virtual environments Presenter(s): [Simon] [Beckhaus]
[SIGGRAPH 2003]
![Particle system collision detection using graphics hardware](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Knott_Particle-System-Collision-Detection-using-Graphics-Hardware-150x150.jpg)
Particle system collision detection using graphics hardware Presenter(s): [Knott] [van den Doel] [Pai]
[SIGGRAPH 2003]
![Perceptual evaluation of tone mapping operators](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Drago_Perceptual-Evaluation-of-Tone-Mapping-Operators-150x150.jpg)
Perceptual evaluation of tone mapping operators Presenter(s): [Drago] [Martens] [Myszkowski] [Seidel]
[SIGGRAPH 2003]
![Polygon-Based Pastel-Like Rendering for Animation: Improved algorithms for pastel-like rendering suitable for animation](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Murakami_Animation-for-Rendering-like-Pastel-based-Polygon-150x150.jpg)
Polygon-Based Pastel-Like Rendering for Animation: Improved algorithms for pastel-like rendering suitable for animation Presenter(s): [Murakami] [Tsuruno]
[SIGGRAPH 2003]
![Practical Eye Movement Model using Texture Synthesis](https://history.siggraph.org/wp-content/uploads/2023/01/2003-Talks-Deng_Practical-Eye-Movement-Model-using-Texture-Synthesis-150x150.jpg)
Practical Eye Movement Model using Texture Synthesis Presenter(s): [Deng] [Lewis] [Neumann]
[SIGGRAPH 2003]
![Processing: a learning environment for creating interactive Web graphics](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Reas_Processing_-A-Learning-Environment-for-Creating-Interactive-Web-Graphics-150x150.jpg)
Processing: a learning environment for creating interactive Web graphics Presenter(s): [Reas] [Fry]
[SIGGRAPH 2003]
![Real-Time 3D Sumi-e Painting: A method for real-time 3D Sumi-e rendering using a hardware-accelerated rendering algorithm](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Kang_Real-Time-3D-Sumi-e-Painting-150x150.jpg)
Real-Time 3D Sumi-e Painting: A method for real-time 3D Sumi-e rendering using a hardware-accelerated rendering algorithm Presenter(s): [Kim] [Kang]
[SIGGRAPH 2003]
![Real-time photo-realistic augmented reality for interior design](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Cook_Real-time-photo-realistic-augmented-reality-for-interior-design-150x150.jpg)
Real-time photo-realistic augmented reality for interior design Presenter(s): [Cook] [Gibson] [Howard] [Hubbold]
[SIGGRAPH 2003]
![Realistic human face rendering for](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Borshukov_Realistic-Human-Face-Rendering-for-The-Matrix-Reloaded-150x150.jpg)
Realistic human face rendering for "The Matrix Reloaded" Presenter(s): [Borshukov] [Lewis]
[SIGGRAPH 2003]
![Reconstructing a colossus of Ramesses II from laser scan data](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Cain_Reconstructing-a-Colossus-of-Ramesses-II-from-Laser-Scan-Data-150x150.jpg)
Reconstructing a colossus of Ramesses II from laser scan data Presenter(s): [Cain] [Sobieralski] [Martinez]
[SIGGRAPH 2003]
![Robust depth estimation from multiple video streams for dynamic light field rendering](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Goldlucke_Robust-Depth-Estimation-from-Multiple-Video-Streams-for-Dynamic-Light-Field-Rendering-150x150.jpg)
Robust depth estimation from multiple video streams for dynamic light field rendering Presenter(s): [Goldlücke] [Magnor]
[SIGGRAPH 2003]
![Rule-based crowds: generation, animation, cloth and rendering of 15.000 unique human characters](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Trojansky_Rule-Based-Crowds_-Generation-Animation-Cloth-and-Rendering-of-15-150x150.jpg)
Rule-based crowds: generation, animation, cloth and rendering of 15.000 unique human characters Presenter(s): [Trojansky] [Hu] [Kähler] [Sprenger] [Stapel]
[SIGGRAPH 2003]
![Rule-based smoke- and explosion dynamics in a full CG environment](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Trojansky_Rule-Based-Smoke-And-Explosion-Dynamics-in-a-Full-CG-Environment-150x150.jpg)
Rule-based smoke- and explosion dynamics in a full CG environment Presenter(s): [Trojansky] [Hu]
[SIGGRAPH 2003]
![Screen: bodily interaction with text in immersive VR](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Carroll_Screen_-Bodily-Interaction-with-Text-in-Immersive-VR-150x150.jpg)
Screen: bodily interaction with text in immersive VR Presenter(s): [Carroll] [Coover] [Greenlee] [McClain] [Wardrip-Fruin]
[SIGGRAPH 2003]
![Sensory design for virtual environments](https://history.siggraph.org/wp-content/uploads/2022/08/2003-SIGGRAPH-Image-Not-Available-150x150.jpg)
Sensory design for virtual environments Presenter(s): [Morie] [Iyer] [ValaNejad] [Sadek] [Miraglia] [Milam] [Williams] [Luigi] [Leshin]
[SIGGRAPH 2003]
![Sketchy drawings: a hardware-accelerated approach for real-time non-photorealistic rendering](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Nienhaus_Sketchy-Drawings-–-A-Hardware-Accelerated-Approach-for-Real-Time-Non-Photorealistic-Rendering-150x150.jpg)
Sketchy drawings: a hardware-accelerated approach for real-time non-photorealistic rendering Presenter(s): [Nienhaus] [Döllner]
[SIGGRAPH 2003]
![Social network fragments: an interactive tool for exploring digital social connections](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Boyd_Social-Network-Fragments_-An-Interactive-Tool-for-Exploring-Digital-Social-Connections-150x150.jpg)
Social network fragments: an interactive tool for exploring digital social connections Presenter(s): [Boyd] [Potter]
[SIGGRAPH 2003]
![Sound articulation, lip movement and letter visualisation in the Arabic language](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Ghalayini_Sound-Articulation-Lip-movement-and-Letter-visualisation-in-the-Arabic-Language-1-150x150.jpg)
Sound articulation, lip movement and letter visualisation in the Arabic language Presenter(s): [Ghalayini]
[SIGGRAPH 2003]
![Sound synthesis for the Web, games, and virtual reality](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Parker_Sound-Synthesis-for-The-Web-Games-and-Virtual-Reality-150x150.jpg)
Sound synthesis for the Web, games, and virtual reality Presenter(s): [Parker] [Chan]
[SIGGRAPH 2003]
![Spectral watertight surface reconstruction](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Kolluri_Spectral-Watertight-Surface-Reconstruction-150x150.jpg)
Spectral watertight surface reconstruction Presenter(s): [Kolluri] [Shewchuk] [O'Brien]
[SIGGRAPH 2003]
![Tetrad volume and particle rendering in X2](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-La-Barge_Tetrad-Volume-and-Particle-Rendering-in-X2-150x150.jpg)
Tetrad volume and particle rendering in X2 Presenter(s): [LaBarge] [Tessendorf] [Gaddipati]
[SIGGRAPH 2003]
![Textable movie: improvising with a personal movie database](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Vaucelle_Textable-Movie_-improvising-with-a-personal-movie-database-150x150.jpg)
Textable movie: improvising with a personal movie database Presenter(s): [Vaucelle] [Davenport] [Jehan]
[SIGGRAPH 2003]
![The cubic interpolated level set method for realistic fluid animation](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Tanaka_The-cubic-Interpolated-level-set-method-for-realistic-fluid-animation-150x150.jpg)
The cubic interpolated level set method for realistic fluid animation Presenter(s): [Tanaka] [Ueki] [Kunimatsu]
[SIGGRAPH 2003]
![The digital space shuttle, 3D graphics, and knowledge management](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Gomez_The-Digital-Space-Shuttle-3D-Graphics-and-Knowledge-Management-150x150.jpg)
The digital space shuttle, 3D graphics, and knowledge management Presenter(s): [Gomez] [Keller]
[SIGGRAPH 2003]
![The reality helmet: a wearable interactive experience](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Fallman_The-Reality-Helmet_-A-Wearable-Interactive-Experience-150x150.jpg)
The reality helmet: a wearable interactive experience Presenter(s): [Fallman] [Jalkanen] [Lörstad] [Waterworth] [Westling]
[SIGGRAPH 2003]
![The stringed haptic workbench](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Tarrin_The-Stringed-Haptic-Workbench-150x150.jpg)
The stringed haptic workbench Presenter(s): [Tarrin] [Coquillart] [Hasegawa] [Bouguila] [Sato]
[SIGGRAPH 2003]
![The ViscousDisplay: adaptive transient interfaces in public space](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Shirvanee_The-ViscousDisplay_-Adaptive-Transient-Interfaces-in-Public-Space-150x150.jpg)
The ViscousDisplay: adaptive transient interfaces in public space Presenter(s): [Shirvanee] [Downie]
[SIGGRAPH 2003]
![Touchy.Internet: a cybernetics system for human-pet interaction through the Internet](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Ping_Touchy-150x150.jpg)
Touchy.Internet: a cybernetics system for human-pet interaction through the Internet Presenter(s): [Ping] [Farbiz] [Cheok]
[SIGGRAPH 2003]
![Universal capture: image-based facial animation for](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Borshukov_Universal-Capture-–-Image-based-Facial-Animation-for-The-Matrix-Reloaded-150x150.jpg)
Universal capture: image-based facial animation for "The Matrix Reloaded" Presenter(s): [Borshukov] [Piponi] [Larsen] [Lewis] [Tempelaar-Lietz]
[SIGGRAPH 2003]
![ViRdB: integrating virtual reality and multimedia databases for customized visualization of cultural heritage](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Mazzoleni_ViRdB_-Integrating-Virtual-Reality-and-Multimedia-Databases-for-Customized-Visualization-of-Cultural-Heritage-150x150.jpg)
ViRdB: integrating virtual reality and multimedia databases for customized visualization of cultural heritage Presenter(s): [Mazzoleni] [Bertino] [Valtolina] [Ferrari] [Boeri]
[SIGGRAPH 2003]
![Virtual performance and collaboration with improvisational dance](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Meador_Virtual-Performance-and-Collaboration-with-Improvisational-Dance-150x150.jpg)
Virtual performance and collaboration with improvisational dance Presenter(s): [Meador] [Kurt] [O'Neal]
[SIGGRAPH 2003]
![Virtual sculpting with a pressure sensitive pen](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Mizuno_Virtual-Sculpting-with-a-Pressure-Sensitive-Pen-150x150.jpg)
Virtual sculpting with a pressure sensitive pen Presenter(s): [Mizuno] [Kobayashi] [Okada] [Toriwaki] [Yamamoto]
[SIGGRAPH 2003]
![Visualizing horn evolution by morphing high-resolution X-ray CT images](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Hodges_Visualizing-Horn-Evolution-by-Morphing-High-resolution-X-ray-CT-Images-150x150.jpg)
Visualizing horn evolution by morphing high-resolution X-ray CT images Presenter(s): [Hodges] [Garland] [Reyes] [Rowe]
[SIGGRAPH 2003]
![Creating dome animations with the Digital Pueblo Project](https://history.siggraph.org/wp-content/uploads/2022/08/2003-SIGGRAPH-Image-Not-Available-150x150.jpg)
Creating dome animations with the Digital Pueblo Project Presenter(s): [Angel] [Bumgarner-Kirby] [Beining]
[SIGGRAPH 2003]
![Consistent illumination within optical see-through augmented environments](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Bimber_Consistent-Illumination-within-Optical-See-Through-Augmented-Environments-150x150.jpg)
Consistent illumination within optical see-through augmented environments Presenter(s): [Bimber] [Grundhöfer] [Wetzstein] [Knödel]
[SIGGRAPH 2003]
![Measured BRDF in film production: realistic cloth appearance for](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Borshukov_Measured-BRDF-in-Film-Production-Realistic-Cloth-Appearance-for-The-Matrix-Reloaded-150x150.jpg)
Measured BRDF in film production: realistic cloth appearance for "The Matrix Reloaded" Presenter(s): [Borshukov]
[SIGGRAPH 2003]
![Realistic human face rendering for](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Borshukov_Realistic-Human-Face-Rendering-for-The-Matrix-Reloaded-150x150.jpg)
Realistic human face rendering for "The Matrix Reloaded" Presenter(s): [Borshukov] [Lewis]
[SIGGRAPH 2003]
![Universal capture: image-based facial animation for](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Borshukov_Universal-Capture-–-Image-based-Facial-Animation-for-The-Matrix-Reloaded-150x150.jpg)
Universal capture: image-based facial animation for "The Matrix Reloaded" Presenter(s): [Borshukov] [Piponi] [Larsen] [Lewis] [Tempelaar-Lietz]
[SIGGRAPH 2003]
![Social network fragments: an interactive tool for exploring digital social connections](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Boyd_Social-Network-Fragments_-An-Interactive-Tool-for-Exploring-Digital-Social-Connections-150x150.jpg)
Social network fragments: an interactive tool for exploring digital social connections Presenter(s): [Boyd] [Potter]
[SIGGRAPH 2003]
![From layered depth images to continuous LOD impostors](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Baerentzen_From-Layered-Depth-Images-to-Continuous-LOD-Impostors-150x150.jpg)
From layered depth images to continuous LOD impostors Presenter(s): [BÆrentzen] [Christensen]
[SIGGRAPH 2003]
![Improved speed and accuracy for archaeological site scanning](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Cain_Improved-Speed-and-Accuracy-for-Archaeological-Site-Scanning-150x150.jpg)
Improved speed and accuracy for archaeological site scanning Presenter(s): [Cain] [Yu] [He]
[SIGGRAPH 2003]
![Reconstructing a colossus of Ramesses II from laser scan data](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Cain_Reconstructing-a-Colossus-of-Ramesses-II-from-Laser-Scan-Data-150x150.jpg)
Reconstructing a colossus of Ramesses II from laser scan data Presenter(s): [Cain] [Sobieralski] [Martinez]
[SIGGRAPH 2003]
![Screen: bodily interaction with text in immersive VR](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Carroll_Screen_-Bodily-Interaction-with-Text-in-Immersive-VR-150x150.jpg)
Screen: bodily interaction with text in immersive VR Presenter(s): [Carroll] [Coover] [Greenlee] [McClain] [Wardrip-Fruin]
[SIGGRAPH 2003]
![Acquisition of large-scale surface light fields](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Chen_Acquisition-of-Large-Scale-Surface-Light-Fields-150x150.jpg)
Acquisition of large-scale surface light fields Presenter(s): [Chen] [Nyland] [Lastra] [Fuchs]
[SIGGRAPH 2003]
![GLOD: a driver-level interface for geometric level of detail](https://history.siggraph.org/wp-content/uploads/2022/08/2003-SIGGRAPH-Image-Not-Available-150x150.jpg)
GLOD: a driver-level interface for geometric level of detail Presenter(s): [Cohen] [Luebke] [Duca] [Schubert]
[SIGGRAPH 2003]
![Real-time photo-realistic augmented reality for interior design](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Cook_Real-time-photo-realistic-augmented-reality-for-interior-design-150x150.jpg)
Real-time photo-realistic augmented reality for interior design Presenter(s): [Cook] [Gibson] [Howard] [Hubbold]
[SIGGRAPH 2003]
![Automated meshing of sparse 3D point clouds](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Cooper_Automated-Meshing-of-Sparse-3D-Point-Clouds-150x150.jpg)
Automated meshing of sparse 3D point clouds Presenter(s): [Cooper] [Campbell] [Gibson]
[SIGGRAPH 2003]
![Haptic enhancements for collaborative scenarios in virtual environment](https://history.siggraph.org/wp-content/uploads/2022/08/2003-SIGGRAPH-Image-Not-Available-150x150.jpg)
Haptic enhancements for collaborative scenarios in virtual environment Presenter(s): [Daly] [Washburn] [Lazarus] [Reeder] [Martin]
[SIGGRAPH 2003]
![Practical Eye Movement Model using Texture Synthesis](https://history.siggraph.org/wp-content/uploads/2023/01/2003-Talks-Deng_Practical-Eye-Movement-Model-using-Texture-Synthesis-150x150.jpg)
Practical Eye Movement Model using Texture Synthesis Presenter(s): [Deng] [Lewis] [Neumann]
[SIGGRAPH 2003]
![Implementing a paper flier metaphor using cloth simulation](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Denoue_Implementing-a-paper-flier-metaphor-using-cloth-simulation-150x150.jpg)
Implementing a paper flier metaphor using cloth simulation Presenter(s): [Denoue] [Nelson] [Churchill]
[SIGGRAPH 2003]
![Perceptual evaluation of tone mapping operators](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Drago_Perceptual-Evaluation-of-Tone-Mapping-Operators-150x150.jpg)
Perceptual evaluation of tone mapping operators Presenter(s): [Drago] [Martens] [Myszkowski] [Seidel]
[SIGGRAPH 2003]
![Multipass Rendering in Mental Ray](https://history.siggraph.org/wp-content/uploads/2022/08/2003-SIGGRAPH-Image-Not-Available-150x150.jpg)
Multipass Rendering in Mental Ray Presenter(s): [Duiker] [Driemeyer]
Entry No.: [000]
[SIGGRAPH 2003]
![A procedural approach to modeling impact damage](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Eberle_A-Procedural-Approach-to-Modeling-Impact-Damage-150x150.jpg)
A procedural approach to modeling impact damage Presenter(s): [Eberle] [Havok] [O'Sullivan]
[SIGGRAPH 2003]
![Interactive rendering with view-dependent geometry and texture](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Evers-senne_Interactive-Rendering-with-View-dependent-Geometry-and-Texture-150x150.jpg)
Interactive rendering with view-dependent geometry and texture Presenter(s): [Evers-Senne] [Koch]
[SIGGRAPH 2003]
![The reality helmet: a wearable interactive experience](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Fallman_The-Reality-Helmet_-A-Wearable-Interactive-Experience-150x150.jpg)
The reality helmet: a wearable interactive experience Presenter(s): [Fallman] [Jalkanen] [Lörstad] [Waterworth] [Westling]
[SIGGRAPH 2003]
![Automatic Asian art: computers converting photos to Asian paintings using humanistic fuzzy logic rules](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Farbiz_Automatic-Asian-Art_-Computers-Converting-Photos-to-Asian-Paintings-using-Humanistic-Fuzzy-Logic-Rules-150x150.jpg)
Automatic Asian art: computers converting photos to Asian paintings using humanistic fuzzy logic rules Presenter(s): [Farbiz] [Cheok] [Lincoln]
[SIGGRAPH 2003]
![Effective toon ink rendering for episodic television](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Farrell_Effective-Toon-Ink-Rendering-for-Episodic-Television-150x150.jpg)
Effective toon ink rendering for episodic television Presenter(s): [Farrell] [Taylor-Hell] [Fracchia]
[SIGGRAPH 2003]
![Automated reconstruction of building facades for virtual walk-thrus](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Frueh_Automated-Reconstruction-of-Building-Facades-for-Virtual-Walk-thrus-150x150.jpg)
Automated reconstruction of building facades for virtual walk-thrus Presenter(s): [Frueh] [Zakhor]
[SIGGRAPH 2003]
![Sound articulation, lip movement and letter visualisation in the Arabic language](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Ghalayini_Sound-Articulation-Lip-movement-and-Letter-visualisation-in-the-Arabic-Language-1-150x150.jpg)
Sound articulation, lip movement and letter visualisation in the Arabic language Presenter(s): [Ghalayini]
[SIGGRAPH 2003]
![Robust depth estimation from multiple video streams for dynamic light field rendering](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Goldlucke_Robust-Depth-Estimation-from-Multiple-Video-Streams-for-Dynamic-Light-Field-Rendering-150x150.jpg)
Robust depth estimation from multiple video streams for dynamic light field rendering Presenter(s): [Goldlücke] [Magnor]
[SIGGRAPH 2003]
![The digital space shuttle, 3D graphics, and knowledge management](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Gomez_The-Digital-Space-Shuttle-3D-Graphics-and-Knowledge-Management-150x150.jpg)
The digital space shuttle, 3D graphics, and knowledge management Presenter(s): [Gomez] [Keller]
[SIGGRAPH 2003]
![A 3D studio production system with immersive actor feedback](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Grau_A-3D-studio-production-system-with-immersive-actor-feedback-150x150.jpg)
A 3D studio production system with immersive actor feedback Presenter(s): [Grau] [Price] [Thomas]
[SIGGRAPH 2003]
![Fast specular highlights by modifying the Phong-Blinn model](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Hast_Fast-Specular-Highlights-by-modifying-the-Phong-Blinn-Model-150x150.jpg)
Fast specular highlights by modifying the Phong-Blinn model Presenter(s): [Hast] [Barrera] [Bengtsson]
[SIGGRAPH 2003]
![An efficient spatio-temporal architecture for animation rendering](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Havran_An-Efficient-Spatio-Temporal-Architecture-for-Animation-Rendering-150x150.jpg)
An efficient spatio-temporal architecture for animation rendering Presenter(s): [Havran] [Damez] [Myszkowski] [Seidel]
[SIGGRAPH 2003]
![3-D tele-direction interface using video projector](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Hiura_3-D-Tele-direction-Interface-using-Video-Projector-150x150.jpg)
3-D tele-direction interface using video projector Presenter(s): [Hiura] [Tojo] [Inokuchi]
[SIGGRAPH 2003]
![Visualizing horn evolution by morphing high-resolution X-ray CT images](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Hodges_Visualizing-Horn-Evolution-by-Morphing-High-resolution-X-ray-CT-Images-150x150.jpg)
Visualizing horn evolution by morphing high-resolution X-ray CT images Presenter(s): [Hodges] [Garland] [Reyes] [Rowe]
[SIGGRAPH 2003]
![A unified approach for modeling complex occlusions in fluid simulations](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Houston_A-Unified-Approach-for-Modeling-Complex-Occlusions-in-Fluid-Simulations-150x150.jpg)
A unified approach for modeling complex occlusions in fluid simulations Presenter(s): [Houston] [Bond] [Wiebe]
[SIGGRAPH 2003]
![How to capture absolute human skeletal posture](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Iwasawa_How-to-Capture-Absolute-Human-Skeletal-Posture-150x150.jpg)
How to capture absolute human skeletal posture Presenter(s): [Iwasawa] [Kojima] [Mase] [Morishima]
[SIGGRAPH 2003]
![Designer-critiqued comparison of 2D vector visualization methods: a pilot study](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Jackson_Designer-critiqued-Comparison-of-2D-Vector-Visualization-Methods_-A-Pilot-Study-150x150.jpg)
Designer-critiqued comparison of 2D vector visualization methods: a pilot study Presenter(s): [Jackson] [Acevedo] [Laidlaw] [Drury] [Vote] [Keefe]
[SIGGRAPH 2003]
![Cati dance: self-edited, self-synchronized music video](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Jehan_Cati-Dance_-self-edited-self-synchronized-music-video-1-150x150.jpg)
Cati dance: self-edited, self-synchronized music video Presenter(s): [Jehan] [Lew] [Vaucelle]
[SIGGRAPH 2003]
![Learning controls for blend shape based realistic facial animation](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Joshi_Learning-Controls-for-Blend-Shape-Based-Realistic-Facial-Animation-150x150.jpg)
Learning controls for blend shape based realistic facial animation Presenter(s): [Joshi] [Tien] [Desbrun] [Pighin]
[SIGGRAPH 2003]
![A smooth, fast, accurate representation of reflectance](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Kameya_A-Smooth-Fast-Accurate-Representation-of-Reflectance-150x150.jpg)
A smooth, fast, accurate representation of reflectance Presenter(s): [Kameya] [Lewis]
[SIGGRAPH 2003]
![Real-Time 3D Sumi-e Painting: A method for real-time 3D Sumi-e rendering using a hardware-accelerated rendering algorithm](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Kang_Real-Time-3D-Sumi-e-Painting-150x150.jpg)
Real-Time 3D Sumi-e Painting: A method for real-time 3D Sumi-e rendering using a hardware-accelerated rendering algorithm Presenter(s): [Kim] [Kang]
[SIGGRAPH 2003]
![Particle system collision detection using graphics hardware](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Knott_Particle-System-Collision-Detection-using-Graphics-Hardware-150x150.jpg)
Particle system collision detection using graphics hardware Presenter(s): [Knott] [van den Doel] [Pai]
[SIGGRAPH 2003]
![Spectral watertight surface reconstruction](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Kolluri_Spectral-Watertight-Surface-Reconstruction-150x150.jpg)
Spectral watertight surface reconstruction Presenter(s): [Kolluri] [Shewchuk] [O'Brien]
[SIGGRAPH 2003]
![Tetrad volume and particle rendering in X2](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-La-Barge_Tetrad-Volume-and-Particle-Rendering-in-X2-150x150.jpg)
Tetrad volume and particle rendering in X2 Presenter(s): [LaBarge] [Tessendorf] [Gaddipati]
[SIGGRAPH 2003]
![Office voodoo: a real-time editing engine for an algorithmic sitcom](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Lew_Office-Voodoo_-a-real-time-editing-engine-for-an-algorithmic-sitcom-150x150.jpg)
Office voodoo: a real-time editing engine for an algorithmic sitcom Presenter(s): [Lew]
[SIGGRAPH 2003]
![Vital signs: exploring novel forms of body language](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Lyons_Vital-Signs_-Exploring-Novel-Forms-of-Body-Language-150x150.jpg)
Vital signs: exploring novel forms of body language Presenter(s): [Lyons] [Kluender] [Chan] [Tetsutani]
[SIGGRAPH 2003]
![Direct interaction based on a two-point laser pointer technique](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Matveyev_Direct-Interaction-based-on-a-Two-Point-Laser-Pointer-Technique-150x150.jpg)
Direct interaction based on a two-point laser pointer technique Presenter(s): [Matveyev] [Göbel]
[SIGGRAPH 2003]
![ViRdB: integrating virtual reality and multimedia databases for customized visualization of cultural heritage](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Mazzoleni_ViRdB_-Integrating-Virtual-Reality-and-Multimedia-Databases-for-Customized-Visualization-of-Cultural-Heritage-150x150.jpg)
ViRdB: integrating virtual reality and multimedia databases for customized visualization of cultural heritage Presenter(s): [Mazzoleni] [Bertino] [Valtolina] [Ferrari] [Boeri]
[SIGGRAPH 2003]
![Virtual performance and collaboration with improvisational dance](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Meador_Virtual-Performance-and-Collaboration-with-Improvisational-Dance-150x150.jpg)
Virtual performance and collaboration with improvisational dance Presenter(s): [Meador] [Kurt] [O'Neal]
[SIGGRAPH 2003]
![Generating subdivision curves with L-systems on a GPU](https://history.siggraph.org/wp-content/uploads/2022/08/2003-SIGGRAPH-Image-Not-Available-150x150.jpg)
Generating subdivision curves with L-systems on a GPU Presenter(s): [Mech] [Prusinkiewicz]
[SIGGRAPH 2003]
![Interactive rendering of translucent deformable objects](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Mertens_Interactive-Rendering-of-Translucent-Deformable-Objects-150x150.jpg)
Interactive rendering of translucent deformable objects Presenter(s): [Mertens] [Kautz] [Bekaert] [Seidel] [Reeth]
[SIGGRAPH 2003]
![Generating realistic human hair for](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Mihashi_Generating-Realistic-Human-Hair-for-The-Matrix-Reloaded-150x150.jpg)
Generating realistic human hair for "The Matrix Reloaded" Presenter(s): [Mihashi] [Tempelaar-Lietz] [Borshukov]
[SIGGRAPH 2003]
![Virtual sculpting with a pressure sensitive pen](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Mizuno_Virtual-Sculpting-with-a-Pressure-Sensitive-Pen-150x150.jpg)
Virtual sculpting with a pressure sensitive pen Presenter(s): [Mizuno] [Kobayashi] [Okada] [Toriwaki] [Yamamoto]
[SIGGRAPH 2003]
![Sensory design for virtual environments](https://history.siggraph.org/wp-content/uploads/2022/08/2003-SIGGRAPH-Image-Not-Available-150x150.jpg)
Sensory design for virtual environments Presenter(s): [Morie] [Iyer] [ValaNejad] [Sadek] [Miraglia] [Milam] [Williams] [Luigi] [Leshin]
[SIGGRAPH 2003]
![Polygon-Based Pastel-Like Rendering for Animation: Improved algorithms for pastel-like rendering suitable for animation](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Murakami_Animation-for-Rendering-like-Pastel-based-Polygon-150x150.jpg)
Polygon-Based Pastel-Like Rendering for Animation: Improved algorithms for pastel-like rendering suitable for animation Presenter(s): [Murakami] [Tsuruno]
[SIGGRAPH 2003]
![Sketchy drawings: a hardware-accelerated approach for real-time non-photorealistic rendering](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Nienhaus_Sketchy-Drawings-–-A-Hardware-Accelerated-Approach-for-Real-Time-Non-Photorealistic-Rendering-150x150.jpg)
Sketchy drawings: a hardware-accelerated approach for real-time non-photorealistic rendering Presenter(s): [Nienhaus] [Döllner]
[SIGGRAPH 2003]
![Object-space point blending and splatting](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Pajarola_Object-Space-Point-Blending-and-Splatting-150x150.jpg)
Object-space point blending and splatting Presenter(s): [Pajarola] [Sainz] [Guidotti]
[SIGGRAPH 2003]
![Sound synthesis for the Web, games, and virtual reality](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Parker_Sound-Synthesis-for-The-Web-Games-and-Virtual-Reality-150x150.jpg)
Sound synthesis for the Web, games, and virtual reality Presenter(s): [Parker] [Chan]
[SIGGRAPH 2003]
![Evaluation of a combined 2D/3D interface for micro electro mechanical systems (MEMS) design](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Payne_Evaluation-of-a-Combined-2D_3D-Interface-for-Micro-Electro-Mechanical-Systems-MEMS-Design-150x150.jpg)
Evaluation of a combined 2D/3D interface for micro electro mechanical systems (MEMS) design Presenter(s): [Payne]
[SIGGRAPH 2003]
![Attention-driven eye gaze and blinking for virtual humans](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Peters_Attention-Driven-Eye-Gaze-And-Blinking-For-Virtual-Humans-150x150.jpg)
Attention-driven eye gaze and blinking for virtual humans Presenter(s): [Peters] [O'Sullivan]
[SIGGRAPH 2003]
![Touchy.Internet: a cybernetics system for human-pet interaction through the Internet](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Ping_Touchy-150x150.jpg)
Touchy.Internet: a cybernetics system for human-pet interaction through the Internet Presenter(s): [Ping] [Farbiz] [Cheok]
[SIGGRAPH 2003]
![A Non-Photorealistic Camera: Detecting Silhouettes With Multi-Flash: A method for capturing scenes that pose a problem for traditional cameras (low-contrast, geometrically complex, or action scenes). The resulting images are simpler and easier to unde](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Raskar_A-Non-Photorealistic-Camera_-Detecting-Silhouettes-with-Multi-flash-150x150.jpg)
A Non-Photorealistic Camera: Detecting Silhouettes With Multi-Flash: A method for capturing scenes that pose a problem for traditional cameras (low-contrast, geometrically complex, or action scenes). The resulting images are simpler and easier to unde Presenter(s): [Raskar] [Yu] [Ilie]
[SIGGRAPH 2003]
![Processing: a learning environment for creating interactive Web graphics](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Reas_Processing_-A-Learning-Environment-for-Creating-Interactive-Web-Graphics-150x150.jpg)
Processing: a learning environment for creating interactive Web graphics Presenter(s): [Reas] [Fry]
[SIGGRAPH 2003]
![Effective Asset Management for Episodic Television and Features](https://history.siggraph.org/wp-content/uploads/2023/10/2003_Rempel_Effective-Asset-Management-150x150.png)
Effective Asset Management for Episodic Television and Features Presenter(s): [Rempel] [Broadland] [Struben] [Fracchia]
[SIGGRAPH 2003]
![Distributed mobile multi-user urban simulation](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Rossi_Distributed-Mobile-Multi-User-Urban-Simulation-150x150.jpg)
Distributed mobile multi-user urban simulation Presenter(s): [Rossi] [Cummins] [O'Sullivan]
[SIGGRAPH 2003]
![Designing collaborative games on handheld computers](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Sanneblad_Designing-Collaborative-Games-on-Handheld-Computers-150x150.jpg)
Designing collaborative games on handheld computers Presenter(s): [Sanneblad] [Holmquist]
[SIGGRAPH 2003]
![Complex character animation that combines kinematic and dynamic control](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Shapiro_Complex-Character-Animation-That-Combines-Kinematic-and-Dynamic-Control-150x150.jpg)
Complex character animation that combines kinematic and dynamic control Presenter(s): [Shapiro] [Faloutsos]
[SIGGRAPH 2003]
![The ViscousDisplay: adaptive transient interfaces in public space](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Shirvanee_The-ViscousDisplay_-Adaptive-Transient-Interfaces-in-Public-Space-150x150.jpg)
The ViscousDisplay: adaptive transient interfaces in public space Presenter(s): [Shirvanee] [Downie]
[SIGGRAPH 2003]
![A horizontal stereoscopic projection system for working at the artist studio & Mimesis, the function that made the organ](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Simo_A-Horizontal-Stereoscopic-Projection-System-for-Working-at-the-Artist-Studio-Mimesis-the-Function-that-Made-the-Organ-150x150.jpg)
A horizontal stereoscopic projection system for working at the artist studio & Mimesis, the function that made the organ Presenter(s): [Simó]
[SIGGRAPH 2003]
![Omnidirectional stereo surround for panoramic virtual environments](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Simon_Omnidirectional-Stereo-Surround-for-Panoramic-Virtual-Environments-150x150.jpg)
Omnidirectional stereo surround for panoramic virtual environments Presenter(s): [Simon] [Beckhaus]
[SIGGRAPH 2003]
![Interactive light field display from a cluster of projectors](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Steele_Interactive-Light-Field-Display-from-a-Cluster-of-Projectors-150x150.jpg)
Interactive light field display from a cluster of projectors Presenter(s): [Steele] [Jaynes]
[SIGGRAPH 2003]
![Assembling the sculptures of the Parthenon](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Stumpfel_Assembling-the-Sculptures-of-the-Parthenon-150x150.jpg)
Assembling the sculptures of the Parthenon Presenter(s): [Stumpfel] [Tchou] [Hawkins] [Debevec] [Cohen] [Jones] [Emerson] [Martinez] [Lochman]
[SIGGRAPH 2003]
![A high fidelity reconstruction of ancient Egypt: the temple of Kalabsha](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Sundstedt_A-High-Fidelity-Reconstruction-of-Ancient-Egypt_-The-Temple-of-Kalabsha-150x150.jpg)
A high fidelity reconstruction of ancient Egypt: the temple of Kalabsha Presenter(s): [Sundstedt] [Chalmers] [Martinez]
[SIGGRAPH 2003]
![The cubic interpolated level set method for realistic fluid animation](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Tanaka_The-cubic-Interpolated-level-set-method-for-realistic-fluid-animation-150x150.jpg)
The cubic interpolated level set method for realistic fluid animation Presenter(s): [Tanaka] [Ueki] [Kunimatsu]
[SIGGRAPH 2003]
![The stringed haptic workbench](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Tarrin_The-Stringed-Haptic-Workbench-150x150.jpg)
The stringed haptic workbench Presenter(s): [Tarrin] [Coquillart] [Hasegawa] [Bouguila] [Sato]
[SIGGRAPH 2003]
![Non convex mesh penetration distance for rigid body dynamics](https://history.siggraph.org/wp-content/uploads/2022/08/2003-SIGGRAPH-Image-Not-Available-150x150.jpg)
Non convex mesh penetration distance for rigid body dynamics Presenter(s): [Teichmann] [Liu]
[SIGGRAPH 2003]
![Rule-based crowds: generation, animation, cloth and rendering of 15.000 unique human characters](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Trojansky_Rule-Based-Crowds_-Generation-Animation-Cloth-and-Rendering-of-15-150x150.jpg)
Rule-based crowds: generation, animation, cloth and rendering of 15.000 unique human characters Presenter(s): [Trojansky] [Hu] [Kähler] [Sprenger] [Stapel]
[SIGGRAPH 2003]
![Rule-based smoke- and explosion dynamics in a full CG environment](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Trojansky_Rule-Based-Smoke-And-Explosion-Dynamics-in-a-Full-CG-Environment-150x150.jpg)
Rule-based smoke- and explosion dynamics in a full CG environment Presenter(s): [Trojansky] [Hu]
[SIGGRAPH 2003]
![LOD of video avatar for walkthrough applications](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Utsugi_LOD-of-Video-Avatar-for-Walkthrough-Applications-150x150.jpg)
LOD of video avatar for walkthrough applications Presenter(s): [Utsugi] [Moriya] [Nonaka] [Takeda]
[SIGGRAPH 2003]
![Forming the dots: live optical motion capture animation dance](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Vanier_Forming-the-Dots_-Live-Optical-Motion-Capture-Animation-Dance-150x150.jpg)
Forming the dots: live optical motion capture animation dance Presenter(s): [Vanier] [Kaczmarski] [Chong]
[SIGGRAPH 2003]
![Textable movie: improvising with a personal movie database](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Vaucelle_Textable-Movie_-improvising-with-a-personal-movie-database-150x150.jpg)
Textable movie: improvising with a personal movie database Presenter(s): [Vaucelle] [Davenport] [Jehan]
[SIGGRAPH 2003]
![Design-by-example: a schema for designing visualizations using examples from art](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Vote_Design-By-Example_-A-Schema-for-Designing-Visualizations-Using-Examples-from-Art-150x150.jpg)
Design-by-example: a schema for designing visualizations using examples from art Presenter(s): [Vote] [Acevedo] [Jackson] [Sobel] [Laidlaw]
[SIGGRAPH 2003]
![Multi-user performance of Commedia dell' Arte in 3D](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Wilson_Multi-user-Performance-of-Commedia-dell-Arte-in-3D-150x150.jpg)
Multi-user performance of Commedia dell' Arte in 3D Presenter(s): [Wilson] [Holoubek] [Poochareon]
[SIGGRAPH 2003]
![EMOCAP: driving 3D characters with real mood dynamics](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Woolridge_EMOCAP_-Driving-3D-Characters-with-Real-Mood-Dynamics-150x150.jpg)
EMOCAP: driving 3D characters with real mood dynamics Presenter(s): [Woolridge] [Kreindler] [Lumsden]
[SIGGRAPH 2003]
![A tile-based 3D frame using a reconfigurable display matrix](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Xue_A-Tile-Based-3D-Frame-Using-A-Reconfigurable-Display-Matrix-150x150.jpg)
A tile-based 3D frame using a reconfigurable display matrix Presenter(s): [Xue] [Crawfis]
[SIGGRAPH 2003]
![A nose-tracked, personal olfactory display](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Yanagida_A-Nose-Tracked-Personal-Olfactory-Display-150x150.jpg)
A nose-tracked, personal olfactory display Presenter(s): [Yanagida] [Kawato] [Noma] [Tetsutani] [Tomono]
[SIGGRAPH 2003]
![Local adaptation luminance via segmentation and assimilation](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Yee_Local-Adaptation-Luminance-via-Segmentation-and-Assimilation-150x150.jpg)
Local adaptation luminance via segmentation and assimilation Presenter(s): [Yee] [Pattanaik]
[SIGGRAPH 2003]
![Im/possible images: registering the unnoticeable the collapse series (No.2, No.3, No.4, No.10)](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Zarzycki_Im_possible-images_-Registering-the-unnoticeable-150x150.jpg)
Im/possible images: registering the unnoticeable the collapse series (No.2, No.3, No.4, No.10) Presenter(s): [Zarzycki]
[SIGGRAPH 2003]